Textures in FMX Vertex Shaders
Just before Christmas, the FMXutils DX11 driver received two additions: texture binding support in vertex shaders and GPU device selection.
Vertex shader texture binding enables advanced techniques including displacement mapping and GPU-side heightmaps, which were previously not possible with FMX.
A new version 24.11.26 of
A couple weeks I added to
There are many patterns, principles, and development methodologies out there that are evangelized.
Just a quick post to announce the 