Supporting GPU Buffers for FMX

 

The FMXUtils repository now implements support for GPU Buffers for Delphi FMX (with DX11 or WebGPU).

Adding GPU buffers required some trickery and hackery, but the speedups can be massive: 2x to 3x speedups on low-end integrated GPUs, with reports of 20x (twenty times) speedups on discrete GPUs!

I tried to make the support as easy and backward compatible as possible, while dancing around missing private fields and non-virtual methods. (more…)

Exploring 3D Point Clouds for FMX

With Delphi 12.Community Edition released not too long ago, it was an opportunity to test run what’s possible with FMX on the 3D side.

And while Delphi FireMonkey has 3D support, it’s not really a core feature. For a test run, the simplest of all 3D entities, a point cloud can serve as a decent stress test.

Point Clouds are now ubiquitous with the advent of 3D capture devices, which go from LIDAR to RGB-D cameras and all kinds of AI augmented approaches. So there is a plethora of 3D point cloud datasets out there.

(more…)